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Make delay values unsigned
There is no reason for negative delays in our use cases: - We don't need it (to work around any quirks). - sleep() (POSIX) uses an unsigned argument. - usleep() (POSIX) uses an unsigned argument. - Sleep() (Windows) uses an unsigned argument. Change all callees as well (without any complications). Corresponding to flashrom svn r1782. Signed-off-by: Stefan Tauner <stefan.tauner@alumni.tuwien.ac.at> Acked-by: Stefan Tauner <stefan.tauner@alumni.tuwien.ac.at>
This commit is contained in:
10
udelay.c
10
udelay.c
@ -30,7 +30,7 @@
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/* loops per microsecond */
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static unsigned long micro = 1;
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__attribute__ ((noinline)) void myusec_delay(int usecs)
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__attribute__ ((noinline)) void myusec_delay(unsigned int usecs)
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{
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unsigned long i;
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for (i = 0; i < usecs * micro; i++) {
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@ -63,7 +63,7 @@ static unsigned long measure_os_delay_resolution(void)
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return timeusec;
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}
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static unsigned long measure_delay(int usecs)
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static unsigned long measure_delay(unsigned int usecs)
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{
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unsigned long timeusec;
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struct timeval start, end;
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@ -170,7 +170,7 @@ recalibrate:
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}
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/* Not very precise sleep. */
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void internal_sleep(int usecs)
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void internal_sleep(unsigned int usecs)
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{
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#ifdef _WIN32
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Sleep((usecs + 999) / 1000);
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@ -181,7 +181,7 @@ void internal_sleep(int usecs)
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}
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/* Precise delay. */
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void internal_delay(int usecs)
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void internal_delay(unsigned int usecs)
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{
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/* If the delay is >1 s, use internal_sleep because timing does not need to be so precise. */
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if (usecs > 1000000) {
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@ -199,7 +199,7 @@ void myusec_calibrate_delay(void)
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get_cpu_speed();
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}
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void internal_delay(int usecs)
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void internal_delay(unsigned int usecs)
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{
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udelay(usecs);
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}
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